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webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory(require(\"react\"), require(\"react-dom\"));\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([\"react\", \"react-dom\"], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"ReactDraggable\"] = factory(require(\"react\"), require(\"react-dom\"));\n\telse\n\t\troot[\"ReactDraggable\"] = factory(root[\"React\"], root[\"ReactDOM\"]);\n})(this, function(__WEBPACK_EXTERNAL_MODULE_2__, __WEBPACK_EXTERNAL_MODULE_11__) {\nreturn \n\n\n// WEBPACK FOOTER //\n// webpack/universalModuleDefinition"," \t// The module cache\n \tvar installedModules = {};\n\n \t// The require function\n \tfunction __webpack_require__(moduleId) {\n\n \t\t// Check if module is in cache\n \t\tif(installedModules[moduleId])\n \t\t\treturn installedModules[moduleId].exports;\n\n \t\t// Create a new module (and put it into the cache)\n \t\tvar module = installedModules[moduleId] = {\n \t\t\texports: {},\n \t\t\tid: moduleId,\n \t\t\tloaded: false\n \t\t};\n\n \t\t// Execute the module function\n \t\tmodules[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n\n \t\t// Flag the module as loaded\n \t\tmodule.loaded = true;\n\n \t\t// Return the exports of the module\n \t\treturn module.exports;\n \t}\n\n\n \t// expose the modules object (__webpack_modules__)\n \t__webpack_require__.m = modules;\n\n \t// expose the module cache\n \t__webpack_require__.c = installedModules;\n\n \t// __webpack_public_path__\n \t__webpack_require__.p = \"\";\n\n \t// Load entry module and return exports\n \treturn __webpack_require__(0);\n\n\n\n// WEBPACK FOOTER //\n// webpack/bootstrap 15089f105fec648c1f75","module.exports = require('./lib/Draggable').default;\nmodule.exports.DraggableCore = require('./lib/DraggableCore').default;\n\n\n\n// WEBPACK FOOTER //\n// ./index.js","// @flow\nimport React from 'react';\nimport PropTypes from 'prop-types';\nimport ReactDOM from 'react-dom';\n// $FlowIgnore\nimport classNames from 'classnames';\nimport {createCSSTransform, createSVGTransform} from './utils/domFns';\nimport {canDragX, canDragY, createDraggableData, getBoundPosition} from './utils/positionFns';\nimport {dontSetMe} from './utils/shims';\nimport DraggableCore from './DraggableCore';\nimport log from './utils/log';\nimport type {DraggableEventHandler} from './utils/types';\n\ntype DraggableState = {\n dragging: boolean,\n dragged: boolean,\n x: number, y: number,\n slackX: number, slackY: number,\n isElementSVG: boolean\n};\n\ntype ConstructorProps = {\n position: { x: number, y: number },\n defaultPosition: { x: number, y: number }\n};\n\n//\n// Define \n//\n\nexport default class Draggable extends React.Component {\n\n static displayName = 'Draggable';\n\n static propTypes = {\n // Accepts all props accepts.\n ...DraggableCore.propTypes,\n\n /**\n * `axis` determines which axis the draggable can move.\n *\n * Note that all callbacks will still return data as normal. This only\n * controls flushing to the DOM.\n *\n * 'both' allows movement horizontally and vertically.\n * 'x' limits movement to horizontal axis.\n * 'y' limits movement to vertical axis.\n * 'none' limits all movement.\n *\n * Defaults to 'both'.\n */\n axis: PropTypes.oneOf(['both', 'x', 'y', 'none']),\n\n /**\n * `bounds` determines the range of movement available to the element.\n * Available values are:\n *\n * 'parent' restricts movement within the Draggable's parent node.\n *\n * Alternatively, pass an object with the following properties, all of which are optional:\n *\n * {left: LEFT_BOUND, right: RIGHT_BOUND, bottom: BOTTOM_BOUND, top: TOP_BOUND}\n *\n * All values are in px.\n *\n * Example:\n *\n * ```jsx\n * let App = React.createClass({\n * render: function () {\n * return (\n * \n *
Content
\n *
\n * );\n * }\n * });\n * ```\n */\n bounds: PropTypes.oneOfType([\n PropTypes.shape({\n left: PropTypes.number,\n right: PropTypes.number,\n top: PropTypes.number,\n bottom: PropTypes.number\n }),\n PropTypes.string,\n PropTypes.oneOf([false])\n ]),\n\n defaultClassName: PropTypes.string,\n defaultClassNameDragging: PropTypes.string,\n defaultClassNameDragged: PropTypes.string,\n\n /**\n * `defaultPosition` specifies the x and y that the dragged item should start at\n *\n * Example:\n *\n * ```jsx\n * let App = React.createClass({\n * render: function () {\n * return (\n * \n *
I start with transformX: 25px and transformY: 25px;
\n *
\n * );\n * }\n * });\n * ```\n */\n defaultPosition: PropTypes.shape({\n x: PropTypes.number,\n y: PropTypes.number\n }),\n\n /**\n * `position`, if present, defines the current position of the element.\n *\n * This is similar to how form elements in React work - if no `position` is supplied, the component\n * is uncontrolled.\n *\n * Example:\n *\n * ```jsx\n * let App = React.createClass({\n * render: function () {\n * return (\n * \n *
I start with transformX: 25px and transformY: 25px;
\n *
\n * );\n * }\n * });\n * ```\n */\n position: PropTypes.shape({\n x: PropTypes.number,\n y: PropTypes.number\n }),\n\n /**\n * These properties should be defined on the child, not here.\n */\n className: dontSetMe,\n style: dontSetMe,\n transform: dontSetMe\n };\n\n static defaultProps = {\n ...DraggableCore.defaultProps,\n axis: 'both',\n bounds: false,\n defaultClassName: 'react-draggable',\n defaultClassNameDragging: 'react-draggable-dragging',\n defaultClassNameDragged: 'react-draggable-dragged',\n defaultPosition: {x: 0, y: 0},\n position: null\n };\n\n state: DraggableState;\n\n constructor(props: ConstructorProps) {\n super(props);\n\n this.state = {\n // Whether or not we are currently dragging.\n dragging: false,\n\n // Whether or not we have been dragged before.\n dragged: false,\n\n // Current transform x and y.\n x: props.position ? props.position.x : props.defaultPosition.x,\n y: props.position ? props.position.y : props.defaultPosition.y,\n\n // Used for compensating for out-of-bounds drags\n slackX: 0, slackY: 0,\n\n // Can only determine if SVG after mounting\n isElementSVG: false\n };\n }\n\n componentWillMount() {\n if (this.props.position && !(this.props.onDrag || this.props.onStop)) {\n // eslint-disable-next-line\n console.warn('A `position` was applied to this , without drag handlers. This will make this ' +\n 'component effectively undraggable. Please attach `onDrag` or `onStop` handlers so you can adjust the ' +\n '`position` of this element.');\n }\n }\n\n componentDidMount() {\n // Check to see if the element passed is an instanceof SVGElement\n if(typeof SVGElement !== 'undefined' && ReactDOM.findDOMNode(this) instanceof SVGElement) {\n this.setState({ isElementSVG: true });\n }\n }\n\n componentWillReceiveProps(nextProps: Object) {\n // Set x/y if position has changed\n if (nextProps.position &&\n (!this.props.position ||\n nextProps.position.x !== this.props.position.x ||\n nextProps.position.y !== this.props.position.y\n )\n ) {\n this.setState({ x: nextProps.position.x, y: nextProps.position.y });\n }\n }\n\n componentWillUnmount() {\n this.setState({dragging: false}); // prevents invariant if unmounted while dragging\n }\n\n onDragStart: DraggableEventHandler = (e, coreData) => {\n log('Draggable: onDragStart: %j', coreData);\n\n // Short-circuit if user's callback killed it.\n const shouldStart = this.props.onStart(e, createDraggableData(this, coreData));\n // Kills start event on core as well, so move handlers are never bound.\n if (shouldStart === false) return false;\n\n this.setState({dragging: true, dragged: true});\n };\n\n onDrag: DraggableEventHandler = (e, coreData) => {\n if (!this.state.dragging) return false;\n log('Draggable: onDrag: %j', coreData);\n\n const uiData = createDraggableData(this, coreData);\n\n const newState: $Shape = {\n x: uiData.x,\n y: uiData.y\n };\n\n // Keep within bounds.\n if (this.props.bounds) {\n // Save original x and y.\n const {x, y} = newState;\n\n // Add slack to the values used to calculate bound position. This will ensure that if\n // we start removing slack, the element won't react to it right away until it's been\n // completely removed.\n newState.x += this.state.slackX;\n newState.y += this.state.slackY;\n\n // Get bound position. This will ceil/floor the x and y within the boundaries.\n // $FlowBug\n [newState.x, newState.y] = getBoundPosition(this, newState.x, newState.y);\n\n // Recalculate slack by noting how much was shaved by the boundPosition handler.\n newState.slackX = this.state.slackX + (x - newState.x);\n newState.slackY = this.state.slackY + (y - newState.y);\n\n // Update the event we fire to reflect what really happened after bounds took effect.\n uiData.x = x;\n uiData.y = y;\n uiData.deltaX = newState.x - this.state.x;\n uiData.deltaY = newState.y - this.state.y;\n }\n\n // Short-circuit if user's callback killed it.\n const shouldUpdate = this.props.onDrag(e, uiData);\n if (shouldUpdate === false) return false;\n\n this.setState(newState);\n };\n\n onDragStop: DraggableEventHandler = (e, coreData) => {\n if (!this.state.dragging) return false;\n\n // Short-circuit if user's callback killed it.\n const shouldStop = this.props.onStop(e, createDraggableData(this, coreData));\n if (shouldStop === false) return false;\n\n log('Draggable: onDragStop: %j', coreData);\n\n const newState: $Shape = {\n dragging: false,\n slackX: 0,\n slackY: 0\n };\n\n // If this is a controlled component, the result of this operation will be to\n // revert back to the old position. We expect a handler on `onDragStop`, at the least.\n const controlled = Boolean(this.props.position);\n if (controlled) {\n const {x, y} = this.props.position;\n newState.x = x;\n newState.y = y;\n }\n\n this.setState(newState);\n };\n\n render(): React.Element {\n let style = {}, svgTransform = null;\n\n // If this is controlled, we don't want to move it - unless it's dragging.\n const controlled = Boolean(this.props.position);\n const draggable = !controlled || this.state.dragging;\n\n const position = this.props.position || this.props.defaultPosition;\n const transformOpts = {\n // Set left if horizontal drag is enabled\n x: canDragX(this) && draggable ?\n this.state.x :\n position.x,\n\n // Set top if vertical drag is enabled\n y: canDragY(this) && draggable ?\n this.state.y :\n position.y\n };\n\n // If this element was SVG, we use the `transform` attribute.\n if (this.state.isElementSVG) {\n svgTransform = createSVGTransform(transformOpts);\n } else {\n // Add a CSS transform to move the element around. This allows us to move the element around\n // without worrying about whether or not it is relatively or absolutely positioned.\n // If the item you are dragging already has a transform set, wrap it in a so \n // has a clean slate.\n style = createCSSTransform(transformOpts);\n }\n\n const {\n defaultClassName,\n defaultClassNameDragging,\n defaultClassNameDragged\n } = this.props;\n\n // Mark with class while dragging\n const className = classNames((this.props.children.props.className || ''), defaultClassName, {\n [defaultClassNameDragging]: this.state.dragging,\n [defaultClassNameDragged]: this.state.dragged\n });\n\n // Reuse the child provided\n // This makes it flexible to use whatever element is wanted (div, ul, etc)\n return (\n \n {React.cloneElement(React.Children.only(this.props.children), {\n className: className,\n style: {...this.props.children.props.style, ...style},\n transform: svgTransform\n })}\n \n );\n }\n}\n\n\n\n// WEBPACK FOOTER //\n// ./lib/Draggable.es6","module.exports = __WEBPACK_EXTERNAL_MODULE_2__;\n\n\n//////////////////\n// WEBPACK FOOTER\n// external {\"commonjs\":\"react\",\"commonjs2\":\"react\",\"amd\":\"react\",\"root\":\"React\"}\n// module id = 2\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n */\n\nif (process.env.NODE_ENV !== 'production') {\n var REACT_ELEMENT_TYPE = (typeof Symbol === 'function' &&\n Symbol.for &&\n Symbol.for('react.element')) ||\n 0xeac7;\n\n var isValidElement = function(object) {\n return typeof object === 'object' &&\n object !== null &&\n object.$$typeof === REACT_ELEMENT_TYPE;\n };\n\n // By explicitly using `prop-types` you are opting into new development behavior.\n // http://fb.me/prop-types-in-prod\n var throwOnDirectAccess = true;\n module.exports = require('./factoryWithTypeCheckers')(isValidElement, throwOnDirectAccess);\n} else {\n // By explicitly using `prop-types` you are opting into new production behavior.\n // http://fb.me/prop-types-in-prod\n module.exports = require('./factoryWithThrowingShims')();\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/prop-types/index.js\n// module id = 3\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n */\n\n'use strict';\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar invariant = require('fbjs/lib/invariant');\nvar warning = require('fbjs/lib/warning');\n\nvar ReactPropTypesSecret = require('./lib/ReactPropTypesSecret');\nvar checkPropTypes = require('./checkPropTypes');\n\nmodule.exports = function(isValidElement, throwOnDirectAccess) {\n /* global Symbol */\n var ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;\n var FAUX_ITERATOR_SYMBOL = '@@iterator'; // Before Symbol spec.\n\n /**\n * Returns the iterator method function contained on the iterable object.\n *\n * Be sure to invoke the function with the iterable as context:\n *\n * var iteratorFn = getIteratorFn(myIterable);\n * if (iteratorFn) {\n * var iterator = iteratorFn.call(myIterable);\n * ...\n * }\n *\n * @param {?object} maybeIterable\n * @return {?function}\n */\n function getIteratorFn(maybeIterable) {\n var iteratorFn = maybeIterable && (ITERATOR_SYMBOL && maybeIterable[ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]);\n if (typeof iteratorFn === 'function') {\n return iteratorFn;\n }\n }\n\n /**\n * Collection of methods that allow declaration and validation of props that are\n * supplied to React components. Example usage:\n *\n * var Props = require('ReactPropTypes');\n * var MyArticle = React.createClass({\n * propTypes: {\n * // An optional string prop named \"description\".\n * description: Props.string,\n *\n * // A required enum prop named \"category\".\n * category: Props.oneOf(['News','Photos']).isRequired,\n *\n * // A prop named \"dialog\" that requires an instance of Dialog.\n * dialog: Props.instanceOf(Dialog).isRequired\n * },\n * render: function() { ... }\n * });\n *\n * A more formal specification of how these methods are used:\n *\n * type := array|bool|func|object|number|string|oneOf([...])|instanceOf(...)\n * decl := ReactPropTypes.{type}(.isRequired)?\n *\n * Each and every declaration produces a function with the same signature. This\n * allows the creation of custom validation functions. For example:\n *\n * var MyLink = React.createClass({\n * propTypes: {\n * // An optional string or URI prop named \"href\".\n * href: function(props, propName, componentName) {\n * var propValue = props[propName];\n * if (propValue != null && typeof propValue !== 'string' &&\n * !(propValue instanceof URI)) {\n * return new Error(\n * 'Expected a string or an URI for ' + propName + ' in ' +\n * componentName\n * );\n * }\n * }\n * },\n * render: function() {...}\n * });\n *\n * @internal\n */\n\n var ANONYMOUS = '<>';\n\n // Important!\n // Keep this list in sync with production version in `./factoryWithThrowingShims.js`.\n var ReactPropTypes = {\n array: createPrimitiveTypeChecker('array'),\n bool: createPrimitiveTypeChecker('boolean'),\n func: createPrimitiveTypeChecker('function'),\n number: createPrimitiveTypeChecker('number'),\n object: createPrimitiveTypeChecker('object'),\n string: createPrimitiveTypeChecker('string'),\n symbol: createPrimitiveTypeChecker('symbol'),\n\n any: createAnyTypeChecker(),\n arrayOf: createArrayOfTypeChecker,\n element: createElementTypeChecker(),\n instanceOf: createInstanceTypeChecker,\n node: createNodeChecker(),\n objectOf: createObjectOfTypeChecker,\n oneOf: createEnumTypeChecker,\n oneOfType: createUnionTypeChecker,\n shape: createShapeTypeChecker\n };\n\n /**\n * inlined Object.is polyfill to avoid requiring consumers ship their own\n * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n */\n /*eslint-disable no-self-compare*/\n function is(x, y) {\n // SameValue algorithm\n if (x === y) {\n // Steps 1-5, 7-10\n // Steps 6.b-6.e: +0 != -0\n return x !== 0 || 1 / x === 1 / y;\n } else {\n // Step 6.a: NaN == NaN\n return x !== x && y !== y;\n }\n }\n /*eslint-enable no-self-compare*/\n\n /**\n * We use an Error-like object for backward compatibility as people may call\n * PropTypes directly and inspect their output. However, we don't use real\n * Errors anymore. We don't inspect their stack anyway, and creating them\n * is prohibitively expensive if they are created too often, such as what\n * happens in oneOfType() for any type before the one that matched.\n */\n function PropTypeError(message) {\n this.message = message;\n this.stack = '';\n }\n // Make `instanceof Error` still work for returned errors.\n PropTypeError.prototype = Error.prototype;\n\n function createChainableTypeChecker(validate) {\n if (process.env.NODE_ENV !== 'production') {\n var manualPropTypeCallCache = {};\n var manualPropTypeWarningCount = 0;\n }\n function checkType(isRequired, props, propName, componentName, location, propFullName, secret) {\n componentName = componentName || ANONYMOUS;\n propFullName = propFullName || propName;\n\n if (secret !== ReactPropTypesSecret) {\n if (throwOnDirectAccess) {\n // New behavior only for users of `prop-types` package\n invariant(\n false,\n 'Calling PropTypes validators directly is not supported by the `prop-types` package. ' +\n 'Use `PropTypes.checkPropTypes()` to call them. ' +\n 'Read more at http://fb.me/use-check-prop-types'\n );\n } else if (process.env.NODE_ENV !== 'production' && typeof console !== 'undefined') {\n // Old behavior for people using React.PropTypes\n var cacheKey = componentName + ':' + propName;\n if (\n !manualPropTypeCallCache[cacheKey] &&\n // Avoid spamming the console because they are often not actionable except for lib authors\n manualPropTypeWarningCount < 3\n ) {\n warning(\n false,\n 'You are manually calling a React.PropTypes validation ' +\n 'function for the `%s` prop on `%s`. This is deprecated ' +\n 'and will throw in the standalone `prop-types` package. ' +\n 'You may be seeing this warning due to a third-party PropTypes ' +\n 'library. See https://fb.me/react-warning-dont-call-proptypes ' + 'for details.',\n propFullName,\n componentName\n );\n manualPropTypeCallCache[cacheKey] = true;\n manualPropTypeWarningCount++;\n }\n }\n }\n if (props[propName] == null) {\n if (isRequired) {\n if (props[propName] === null) {\n return new PropTypeError('The ' + location + ' `' + propFullName + '` is marked as required ' + ('in `' + componentName + '`, but its value is `null`.'));\n }\n return new PropTypeError('The ' + location + ' `' + propFullName + '` is marked as required in ' + ('`' + componentName + '`, but its value is `undefined`.'));\n }\n return null;\n } else {\n return validate(props, propName, componentName, location, propFullName);\n }\n }\n\n var chainedCheckType = checkType.bind(null, false);\n chainedCheckType.isRequired = checkType.bind(null, true);\n\n return chainedCheckType;\n }\n\n function createPrimitiveTypeChecker(expectedType) {\n function validate(props, propName, componentName, location, propFullName, secret) {\n var propValue = props[propName];\n var propType = getPropType(propValue);\n if (propType !== expectedType) {\n // `propValue` being instance of, say, date/regexp, pass the 'object'\n // check, but we can offer a more precise error message here rather than\n // 'of type `object`'.\n var preciseType = getPreciseType(propValue);\n\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + preciseType + '` supplied to `' + componentName + '`, expected ') + ('`' + expectedType + '`.'));\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n }\n\n function createAnyTypeChecker() {\n return createChainableTypeChecker(emptyFunction.thatReturnsNull);\n }\n\n function createArrayOfTypeChecker(typeChecker) {\n function validate(props, propName, componentName, location, propFullName) {\n if (typeof typeChecker !== 'function') {\n return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside arrayOf.');\n }\n var propValue = props[propName];\n if (!Array.isArray(propValue)) {\n var propType = getPropType(propValue);\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an array.'));\n }\n for (var i = 0; i < propValue.length; i++) {\n var error = typeChecker(propValue, i, componentName, location, propFullName + '[' + i + ']', ReactPropTypesSecret);\n if (error instanceof Error) {\n return error;\n }\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n }\n\n function createElementTypeChecker() {\n function validate(props, propName, componentName, location, propFullName) {\n var propValue = props[propName];\n if (!isValidElement(propValue)) {\n var propType = getPropType(propValue);\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected a single ReactElement.'));\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n }\n\n function createInstanceTypeChecker(expectedClass) {\n function validate(props, propName, componentName, location, propFullName) {\n if (!(props[propName] instanceof expectedClass)) {\n var expectedClassName = expectedClass.name || ANONYMOUS;\n var actualClassName = getClassName(props[propName]);\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + actualClassName + '` supplied to `' + componentName + '`, expected ') + ('instance of `' + expectedClassName + '`.'));\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n }\n\n function createEnumTypeChecker(expectedValues) {\n if (!Array.isArray(expectedValues)) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Invalid argument supplied to oneOf, expected an instance of array.') : void 0;\n return emptyFunction.thatReturnsNull;\n }\n\n function validate(props, propName, componentName, location, propFullName) {\n var propValue = props[propName];\n for (var i = 0; i < expectedValues.length; i++) {\n if (is(propValue, expectedValues[i])) {\n return null;\n }\n }\n\n var valuesString = JSON.stringify(expectedValues);\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of value `' + propValue + '` ' + ('supplied to `' + componentName + '`, expected one of ' + valuesString + '.'));\n }\n return createChainableTypeChecker(validate);\n }\n\n function createObjectOfTypeChecker(typeChecker) {\n function validate(props, propName, componentName, location, propFullName) {\n if (typeof typeChecker !== 'function') {\n return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside objectOf.');\n }\n var propValue = props[propName];\n var propType = getPropType(propValue);\n if (propType !== 'object') {\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an object.'));\n }\n for (var key in propValue) {\n if (propValue.hasOwnProperty(key)) {\n var error = typeChecker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret);\n if (error instanceof Error) {\n return error;\n }\n }\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n }\n\n function createUnionTypeChecker(arrayOfTypeCheckers) {\n if (!Array.isArray(arrayOfTypeCheckers)) {\n process.env.NODE_ENV !== 'production' ? warning(false, 'Invalid argument supplied to oneOfType, expected an instance of array.') : void 0;\n return emptyFunction.thatReturnsNull;\n }\n\n function validate(props, propName, componentName, location, propFullName) {\n for (var i = 0; i < arrayOfTypeCheckers.length; i++) {\n var checker = arrayOfTypeCheckers[i];\n if (checker(props, propName, componentName, location, propFullName, ReactPropTypesSecret) == null) {\n return null;\n }\n }\n\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`.'));\n }\n return createChainableTypeChecker(validate);\n }\n\n function createNodeChecker() {\n function validate(props, propName, componentName, location, propFullName) {\n if (!isNode(props[propName])) {\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`, expected a ReactNode.'));\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n }\n\n function createShapeTypeChecker(shapeTypes) {\n function validate(props, propName, componentName, location, propFullName) {\n var propValue = props[propName];\n var propType = getPropType(propValue);\n if (propType !== 'object') {\n return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type `' + propType + '` ' + ('supplied to `' + componentName + '`, expected `object`.'));\n }\n for (var key in shapeTypes) {\n var checker = shapeTypes[key];\n if (!checker) {\n continue;\n }\n var error = checker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret);\n if (error) {\n return error;\n }\n }\n return null;\n }\n return createChainableTypeChecker(validate);\n }\n\n function isNode(propValue) {\n switch (typeof propValue) {\n case 'number':\n case 'string':\n case 'undefined':\n return true;\n case 'boolean':\n return !propValue;\n case 'object':\n if (Array.isArray(propValue)) {\n return propValue.every(isNode);\n }\n if (propValue === null || isValidElement(propValue)) {\n return true;\n }\n\n var iteratorFn = getIteratorFn(propValue);\n if (iteratorFn) {\n var iterator = iteratorFn.call(propValue);\n var step;\n if (iteratorFn !== propValue.entries) {\n while (!(step = iterator.next()).done) {\n if (!isNode(step.value)) {\n return false;\n }\n }\n } else {\n // Iterator will provide entry [k,v] tuples rather than values.\n while (!(step = iterator.next()).done) {\n var entry = step.value;\n if (entry) {\n if (!isNode(entry[1])) {\n return false;\n }\n }\n }\n }\n } else {\n return false;\n }\n\n return true;\n default:\n return false;\n }\n }\n\n function isSymbol(propType, propValue) {\n // Native Symbol.\n if (propType === 'symbol') {\n return true;\n }\n\n // 19.4.3.5 Symbol.prototype[@@toStringTag] === 'Symbol'\n if (propValue['@@toStringTag'] === 'Symbol') {\n return true;\n }\n\n // Fallback for non-spec compliant Symbols which are polyfilled.\n if (typeof Symbol === 'function' && propValue instanceof Symbol) {\n return true;\n }\n\n return false;\n }\n\n // Equivalent of `typeof` but with special handling for array and regexp.\n function getPropType(propValue) {\n var propType = typeof propValue;\n if (Array.isArray(propValue)) {\n return 'array';\n }\n if (propValue instanceof RegExp) {\n // Old webkits (at least until Android 4.0) return 'function' rather than\n // 'object' for typeof a RegExp. We'll normalize this here so that /bla/\n // passes PropTypes.object.\n return 'object';\n }\n if (isSymbol(propType, propValue)) {\n return 'symbol';\n }\n return propType;\n }\n\n // This handles more types than `getPropType`. Only used for error messages.\n // See `createPrimitiveTypeChecker`.\n function getPreciseType(propValue) {\n var propType = getPropType(propValue);\n if (propType === 'object') {\n if (propValue instanceof Date) {\n return 'date';\n } else if (propValue instanceof RegExp) {\n return 'regexp';\n }\n }\n return propType;\n }\n\n // Returns class name of the object, if any.\n function getClassName(propValue) {\n if (!propValue.constructor || !propValue.constructor.name) {\n return ANONYMOUS;\n }\n return propValue.constructor.name;\n }\n\n ReactPropTypes.checkPropTypes = checkPropTypes;\n ReactPropTypes.PropTypes = ReactPropTypes;\n\n return ReactPropTypes;\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/prop-types/factoryWithTypeCheckers.js\n// module id = 4\n// module chunks = 0","\"use strict\";\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * \n */\n\nfunction makeEmptyFunction(arg) {\n return function () {\n return arg;\n };\n}\n\n/**\n * This function accepts and discards inputs; it has no side effects. This is\n * primarily useful idiomatically for overridable function endpoints which\n * always need to be callable, since JS lacks a null-call idiom ala Cocoa.\n */\nvar emptyFunction = function emptyFunction() {};\n\nemptyFunction.thatReturns = makeEmptyFunction;\nemptyFunction.thatReturnsFalse = makeEmptyFunction(false);\nemptyFunction.thatReturnsTrue = makeEmptyFunction(true);\nemptyFunction.thatReturnsNull = makeEmptyFunction(null);\nemptyFunction.thatReturnsThis = function () {\n return this;\n};\nemptyFunction.thatReturnsArgument = function (arg) {\n return arg;\n};\n\nmodule.exports = emptyFunction;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/emptyFunction.js\n// module id = 5\n// module chunks = 0","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * Use invariant() to assert state which your program assumes to be true.\n *\n * Provide sprintf-style format (only %s is supported) and arguments\n * to provide information about what broke and what you were\n * expecting.\n *\n * The invariant message will be stripped in production, but the invariant\n * will remain to ensure logic does not differ in production.\n */\n\nvar validateFormat = function validateFormat(format) {};\n\nif (process.env.NODE_ENV !== 'production') {\n validateFormat = function validateFormat(format) {\n if (format === undefined) {\n throw new Error('invariant requires an error message argument');\n }\n };\n}\n\nfunction invariant(condition, format, a, b, c, d, e, f) {\n validateFormat(format);\n\n if (!condition) {\n var error;\n if (format === undefined) {\n error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.');\n } else {\n var args = [a, b, c, d, e, f];\n var argIndex = 0;\n error = new Error(format.replace(/%s/g, function () {\n return args[argIndex++];\n }));\n error.name = 'Invariant Violation';\n }\n\n error.framesToPop = 1; // we don't care about invariant's own frame\n throw error;\n }\n}\n\nmodule.exports = invariant;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/invariant.js\n// module id = 6\n// module chunks = 0","/**\n * Copyright 2014-2015, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar emptyFunction = require('./emptyFunction');\n\n/**\n * Similar to invariant but only logs a warning if the condition is not met.\n * This can be used to log issues in development environments in critical\n * paths. Removing the logging code for production environments will keep the\n * same logic and follow the same code paths.\n */\n\nvar warning = emptyFunction;\n\nif (process.env.NODE_ENV !== 'production') {\n (function () {\n var printWarning = function printWarning(format) {\n for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n args[_key - 1] = arguments[_key];\n }\n\n var argIndex = 0;\n var message = 'Warning: ' + format.replace(/%s/g, function () {\n return args[argIndex++];\n });\n if (typeof console !== 'undefined') {\n console.error(message);\n }\n try {\n // --- Welcome to debugging React ---\n // This error was thrown as a convenience so that you can use this stack\n // to find the callsite that caused this warning to fire.\n throw new Error(message);\n } catch (x) {}\n };\n\n warning = function warning(condition, format) {\n if (format === undefined) {\n throw new Error('`warning(condition, format, ...args)` requires a warning ' + 'message argument');\n }\n\n if (format.indexOf('Failed Composite propType: ') === 0) {\n return; // Ignore CompositeComponent proptype check.\n }\n\n if (!condition) {\n for (var _len2 = arguments.length, args = Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) {\n args[_key2 - 2] = arguments[_key2];\n }\n\n printWarning.apply(undefined, [format].concat(args));\n }\n };\n })();\n}\n\nmodule.exports = warning;\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/fbjs/lib/warning.js\n// module id = 7\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n */\n\n'use strict';\n\nvar ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';\n\nmodule.exports = ReactPropTypesSecret;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/prop-types/lib/ReactPropTypesSecret.js\n// module id = 8\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n */\n\n'use strict';\n\nif (process.env.NODE_ENV !== 'production') {\n var invariant = require('fbjs/lib/invariant');\n var warning = require('fbjs/lib/warning');\n var ReactPropTypesSecret = require('./lib/ReactPropTypesSecret');\n var loggedTypeFailures = {};\n}\n\n/**\n * Assert that the values match with the type specs.\n * Error messages are memorized and will only be shown once.\n *\n * @param {object} typeSpecs Map of name to a ReactPropType\n * @param {object} values Runtime values that need to be type-checked\n * @param {string} location e.g. \"prop\", \"context\", \"child context\"\n * @param {string} componentName Name of the component for error messages.\n * @param {?Function} getStack Returns the component stack.\n * @private\n */\nfunction checkPropTypes(typeSpecs, values, location, componentName, getStack) {\n if (process.env.NODE_ENV !== 'production') {\n for (var typeSpecName in typeSpecs) {\n if (typeSpecs.hasOwnProperty(typeSpecName)) {\n var error;\n // Prop type validation may throw. In case they do, we don't want to\n // fail the render phase where it didn't fail before. So we log it.\n // After these have been cleaned up, we'll let them throw.\n try {\n // This is intentionally an invariant that gets caught. It's the same\n // behavior as without this statement except with a better message.\n invariant(typeof typeSpecs[typeSpecName] === 'function', '%s: %s type `%s` is invalid; it must be a function, usually from ' + 'React.PropTypes.', componentName || 'React class', location, typeSpecName);\n error = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, ReactPropTypesSecret);\n } catch (ex) {\n error = ex;\n }\n warning(!error || error instanceof Error, '%s: type specification of %s `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', location, typeSpecName, typeof error);\n if (error instanceof Error && !(error.message in loggedTypeFailures)) {\n // Only monitor this failure once because there tends to be a lot of the\n // same error.\n loggedTypeFailures[error.message] = true;\n\n var stack = getStack ? getStack() : '';\n\n warning(false, 'Failed %s type: %s%s', location, error.message, stack != null ? stack : '');\n }\n }\n }\n }\n}\n\nmodule.exports = checkPropTypes;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/prop-types/checkPropTypes.js\n// module id = 9\n// module chunks = 0","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n */\n\n'use strict';\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\nvar invariant = require('fbjs/lib/invariant');\n\nmodule.exports = function() {\n // Important!\n // Keep this list in sync with production version in `./factoryWithTypeCheckers.js`.\n function shim() {\n invariant(\n false,\n 'Calling PropTypes validators directly is not supported by the `prop-types` package. ' +\n 'Use PropTypes.checkPropTypes() to call them. ' +\n 'Read more at http://fb.me/use-check-prop-types'\n );\n };\n shim.isRequired = shim;\n function getShim() {\n return shim;\n };\n var ReactPropTypes = {\n array: shim,\n bool: shim,\n func: shim,\n number: shim,\n object: shim,\n string: shim,\n symbol: shim,\n\n any: shim,\n arrayOf: getShim,\n element: shim,\n instanceOf: getShim,\n node: shim,\n objectOf: getShim,\n oneOf: getShim,\n oneOfType: getShim,\n shape: getShim\n };\n\n ReactPropTypes.checkPropTypes = emptyFunction;\n ReactPropTypes.PropTypes = ReactPropTypes;\n\n return ReactPropTypes;\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/prop-types/factoryWithThrowingShims.js\n// module id = 10\n// module chunks = 0","module.exports = __WEBPACK_EXTERNAL_MODULE_11__;\n\n\n//////////////////\n// WEBPACK FOOTER\n// external {\"commonjs\":\"react-dom\",\"commonjs2\":\"react-dom\",\"amd\":\"react-dom\",\"root\":\"ReactDOM\"}\n// module id = 11\n// module chunks = 0","/*!\n Copyright (c) 2016 Jed Watson.\n Licensed under the MIT License (MIT), see\n http://jedwatson.github.io/classnames\n*/\n/* global define */\n\n(function () {\n\t'use strict';\n\n\tvar hasOwn = {}.hasOwnProperty;\n\n\tfunction classNames () {\n\t\tvar classes = [];\n\n\t\tfor (var i = 0; i < arguments.length; i++) {\n\t\t\tvar arg = arguments[i];\n\t\t\tif (!arg) continue;\n\n\t\t\tvar argType = typeof arg;\n\n\t\t\tif (argType === 'string' || argType === 'number') {\n\t\t\t\tclasses.push(arg);\n\t\t\t} else if (Array.isArray(arg)) {\n\t\t\t\tclasses.push(classNames.apply(null, arg));\n\t\t\t} else if (argType === 'object') {\n\t\t\t\tfor (var key in arg) {\n\t\t\t\t\tif (hasOwn.call(arg, key) && arg[key]) {\n\t\t\t\t\t\tclasses.push(key);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn classes.join(' ');\n\t}\n\n\tif (typeof module !== 'undefined' && module.exports) {\n\t\tmodule.exports = classNames;\n\t} else if (typeof define === 'function' && typeof define.amd === 'object' && define.amd) {\n\t\t// register as 'classnames', consistent with npm package name\n\t\tdefine('classnames', [], function () {\n\t\t\treturn classNames;\n\t\t});\n\t} else {\n\t\twindow.classNames = classNames;\n\t}\n}());\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/classnames/index.js\n// module id = 12\n// module chunks = 0","// @flow\nimport {findInArray, isFunction, int} from './shims';\nimport browserPrefix, {getPrefix, browserPrefixToStyle, browserPrefixToKey} from './getPrefix';\n\nimport type {ControlPosition} from './types';\n\nlet matchesSelectorFunc = '';\nexport function matchesSelector(el: Node, selector: string): boolean {\n if (!matchesSelectorFunc) {\n matchesSelectorFunc = findInArray([\n 'matches',\n 'webkitMatchesSelector',\n 'mozMatchesSelector',\n 'msMatchesSelector',\n 'oMatchesSelector'\n ], function(method){\n // $FlowIgnore: Doesn't think elements are indexable\n return isFunction(el[method]);\n });\n }\n\n // $FlowIgnore: Doesn't think elements are indexable\n return el[matchesSelectorFunc].call(el, selector);\n}\n\n// Works up the tree to the draggable itself attempting to match selector.\nexport function matchesSelectorAndParentsTo(el: Node, selector: string, baseNode: Node): boolean {\n let node = el;\n do {\n if (matchesSelector(node, selector)) return true;\n if (node === baseNode) return false;\n node = node.parentNode;\n } while (node);\n\n return false;\n}\n\nexport function addEvent(el: ?Node, event: string, handler: Function): void {\n if (!el) { return; }\n if (el.attachEvent) {\n el.attachEvent('on' + event, handler);\n } else if (el.addEventListener) {\n el.addEventListener(event, handler, true);\n } else {\n // $FlowIgnore: Doesn't think elements are indexable\n el['on' + event] = handler;\n }\n}\n\nexport function removeEvent(el: ?Node, event: string, handler: Function): void {\n if (!el) { return; }\n if (el.detachEvent) {\n el.detachEvent('on' + event, handler);\n } else if (el.removeEventListener) {\n el.removeEventListener(event, handler, true);\n } else {\n // $FlowIgnore: Doesn't think elements are indexable\n el['on' + event] = null;\n }\n}\n\nexport function outerHeight(node: HTMLElement): number {\n // This is deliberately excluding margin for our calculations, since we are using\n // offsetTop which is including margin. See getBoundPosition\n let height = node.clientHeight;\n const computedStyle = node.ownerDocument.defaultView.getComputedStyle(node);\n height += int(computedStyle.borderTopWidth);\n height += int(computedStyle.borderBottomWidth);\n return height;\n}\n\nexport function outerWidth(node: HTMLElement): number {\n // This is deliberately excluding margin for our calculations, since we are using\n // offsetLeft which is including margin. See getBoundPosition\n let width = node.clientWidth;\n const computedStyle = node.ownerDocument.defaultView.getComputedStyle(node);\n width += int(computedStyle.borderLeftWidth);\n width += int(computedStyle.borderRightWidth);\n return width;\n}\nexport function innerHeight(node: HTMLElement): number {\n let height = node.clientHeight;\n const computedStyle = node.ownerDocument.defaultView.getComputedStyle(node);\n height -= int(computedStyle.paddingTop);\n height -= int(computedStyle.paddingBottom);\n return height;\n}\n\nexport function innerWidth(node: HTMLElement): number {\n let width = node.clientWidth;\n const computedStyle = node.ownerDocument.defaultView.getComputedStyle(node);\n width -= int(computedStyle.paddingLeft);\n width -= int(computedStyle.paddingRight);\n return width;\n}\n\n// Get from offsetParent\nexport function offsetXYFromParent(evt: {clientX: number, clientY: number}, offsetParent: HTMLElement): ControlPosition {\n const isBody = offsetParent === offsetParent.ownerDocument.body;\n const offsetParentRect = isBody ? {left: 0, top: 0} : offsetParent.getBoundingClientRect();\n\n const x = evt.clientX + offsetParent.scrollLeft - offsetParentRect.left;\n const y = evt.clientY + offsetParent.scrollTop - offsetParentRect.top;\n\n return {x, y};\n}\n\nexport function createCSSTransform({x, y}: {x: number, y: number}): Object {\n // Replace unitless items with px\n return {[browserPrefixToKey('transform', browserPrefix)]: 'translate(' + x + 'px,' + y + 'px)'};\n}\n\nexport function createSVGTransform({x, y}: {x: number, y: number}): string {\n return 'translate(' + x + ',' + y + ')';\n}\n\nexport function getTouch(e: MouseTouchEvent, identifier: number): ?{clientX: number, clientY: number} {\n return (e.targetTouches && findInArray(e.targetTouches, t => identifier === t.identifier)) ||\n (e.changedTouches && findInArray(e.changedTouches, t => identifier === t.identifier));\n}\n\nexport function getTouchIdentifier(e: MouseTouchEvent): ?number {\n if (e.targetTouches && e.targetTouches[0]) return e.targetTouches[0].identifier;\n if (e.changedTouches && e.changedTouches[0]) return e.changedTouches[0].identifier;\n}\n\n// User-select Hacks:\n//\n// Useful for preventing blue highlights all over everything when dragging.\nconst userSelectPrefix = getPrefix('user-select');\nconst userSelect = browserPrefixToStyle('user-select', userSelectPrefix);\nconst userSelectStyle = `;${userSelect}: none;`;\nconst userSelectReplaceRegExp = new RegExp(`;?${userSelect}: none;`); // leading ; not present on IE\n\n// Note we're passing `document` b/c we could be iframed\nexport function addUserSelectStyles(body: HTMLElement) {\n const style = body.getAttribute('style') || '';\n if (userSelectReplaceRegExp.test(style)) return; // don't add twice\n body.setAttribute('style', style + userSelectStyle);\n}\n\nexport function removeUserSelectStyles(body: HTMLElement) {\n const style = body.getAttribute('style') || '';\n body.setAttribute('style', style.replace(userSelectReplaceRegExp, ''));\n}\n\nexport function styleHacks(childStyle: Object = {}): Object {\n // Workaround IE pointer events; see #51\n // https://github.com/mzabriskie/react-draggable/issues/51#issuecomment-103488278\n return {\n touchAction: 'none',\n ...childStyle\n };\n}\n\n\n\n// WEBPACK FOOTER //\n// ./lib/utils/domFns.es6","// @flow\n// @credits https://gist.github.com/rogozhnikoff/a43cfed27c41e4e68cdc\nexport function findInArray(array: Array | TouchList, callback: Function): any {\n for (let i = 0, length = array.length; i < length; i++) {\n if (callback.apply(callback, [array[i], i, array])) return array[i];\n }\n}\n\nexport function isFunction(func: any): boolean {\n return typeof func === 'function' || Object.prototype.toString.call(func) === '[object Function]';\n}\n\nexport function isNum(num: any): boolean {\n return typeof num === 'number' && !isNaN(num);\n}\n\nexport function int(a: string): number {\n return parseInt(a, 10);\n}\n\nexport function dontSetMe(props: Object, propName: string, componentName: string) {\n if (props[propName]) {\n return new Error(`Invalid prop ${propName} passed to ${componentName} - do not set this, set it on the child.`);\n }\n}\n\n\n\n// WEBPACK FOOTER //\n// ./lib/utils/shims.es6","// @flow\nconst prefixes = ['Moz', 'Webkit', 'O', 'ms'];\nexport function getPrefix(prop: string='transform'): string {\n // Checking specifically for 'window.document' is for pseudo-browser server-side\n // environments that define 'window' as the global context.\n // E.g. React-rails (see https://github.com/reactjs/react-rails/pull/84)\n if (typeof window === 'undefined' || typeof window.document === 'undefined') return '';\n\n const style = window.document.documentElement.style;\n\n if (prop in style) return '';\n\n for (let i = 0; i < prefixes.length; i++) {\n if (browserPrefixToKey(prop, prefixes[i]) in style) return prefixes[i];\n }\n\n return '';\n}\n\nexport function browserPrefixToKey(prop: string, prefix: string): string {\n return prefix ? `${prefix}${kebabToTitleCase(prop)}` : prop;\n}\n\nexport function browserPrefixToStyle(prop: string, prefix: string): string {\n return prefix ? `-${prefix.toLowerCase()}-${prop}` : prop;\n}\n\nfunction kebabToTitleCase(str: string): string {\n let out = '';\n let shouldCapitalize = true;\n for (let i = 0; i < str.length; i++) {\n if (shouldCapitalize) {\n out += str[i].toUpperCase();\n shouldCapitalize = false;\n } else if (str[i] === '-') {\n shouldCapitalize = true;\n } else {\n out += str[i];\n }\n }\n return out;\n}\n\n// Default export is the prefix itself, like 'Moz', 'Webkit', etc\n// Note that you may have to re-test for certain things; for instance, Chrome 50\n// can handle unprefixed `transform`, but not unprefixed `user-select`\nexport default getPrefix();\n\n\n\n// WEBPACK FOOTER //\n// ./lib/utils/getPrefix.es6","// @flow\nimport {isNum, int} from './shims';\nimport ReactDOM from 'react-dom';\nimport {getTouch, innerWidth, innerHeight, offsetXYFromParent, outerWidth, outerHeight} from './domFns';\n\nimport type Draggable from '../Draggable';\nimport type {Bounds, ControlPosition, DraggableData} from './types';\nimport type DraggableCore from '../DraggableCore';\n\nexport function getBoundPosition(draggable: Draggable, x: number, y: number): [number, number] {\n // If no bounds, short-circuit and move on\n if (!draggable.props.bounds) return [x, y];\n\n // Clone new bounds\n let {bounds} = draggable.props;\n bounds = typeof bounds === 'string' ? bounds : cloneBounds(bounds);\n const node = ReactDOM.findDOMNode(draggable);\n\n if (typeof bounds === 'string') {\n const {ownerDocument} = node;\n const ownerWindow = ownerDocument.defaultView;\n let boundNode;\n if (bounds === 'parent') {\n boundNode = node.parentNode;\n } else {\n boundNode = ownerDocument.querySelector(bounds);\n if (!boundNode) throw new Error('Bounds selector \"' + bounds + '\" could not find an element.');\n }\n const nodeStyle = ownerWindow.getComputedStyle(node);\n const boundNodeStyle = ownerWindow.getComputedStyle(boundNode);\n // Compute bounds. This is a pain with padding and offsets but this gets it exactly right.\n bounds = {\n left: -node.offsetLeft + int(boundNodeStyle.paddingLeft) + int(nodeStyle.marginLeft),\n top: -node.offsetTop + int(boundNodeStyle.paddingTop) + int(nodeStyle.marginTop),\n right: innerWidth(boundNode) - outerWidth(node) - node.offsetLeft +\n int(boundNodeStyle.paddingRight) - int(nodeStyle.marginRight),\n bottom: innerHeight(boundNode) - outerHeight(node) - node.offsetTop +\n int(boundNodeStyle.paddingBottom) - int(nodeStyle.marginBottom)\n };\n }\n\n // Keep x and y below right and bottom limits...\n if (isNum(bounds.right)) x = Math.min(x, bounds.right);\n if (isNum(bounds.bottom)) y = Math.min(y, bounds.bottom);\n\n // But above left and top limits.\n if (isNum(bounds.left)) x = Math.max(x, bounds.left);\n if (isNum(bounds.top)) y = Math.max(y, bounds.top);\n\n return [x, y];\n}\n\nexport function snapToGrid(grid: [number, number], pendingX: number, pendingY: number): [number, number] {\n const x = Math.round(pendingX / grid[0]) * grid[0];\n const y = Math.round(pendingY / grid[1]) * grid[1];\n return [x, y];\n}\n\nexport function canDragX(draggable: Draggable): boolean {\n return draggable.props.axis === 'both' || draggable.props.axis === 'x';\n}\n\nexport function canDragY(draggable: Draggable): boolean {\n return draggable.props.axis === 'both' || draggable.props.axis === 'y';\n}\n\n// Get {x, y} positions from event.\nexport function getControlPosition(e: MouseTouchEvent, touchIdentifier: ?number, draggableCore: DraggableCore): ?ControlPosition {\n const touchObj = typeof touchIdentifier === 'number' ? getTouch(e, touchIdentifier) : null;\n if (typeof touchIdentifier === 'number' && !touchObj) return null; // not the right touch\n const node = ReactDOM.findDOMNode(draggableCore);\n // User can provide an offsetParent if desired.\n const offsetParent = draggableCore.props.offsetParent || node.offsetParent || node.ownerDocument.body;\n return offsetXYFromParent(touchObj || e, offsetParent);\n}\n\n// Create an data object exposed by 's events\nexport function createCoreData(draggable: DraggableCore, x: number, y: number): DraggableData {\n const state = draggable.state;\n const isStart = !isNum(state.lastX);\n\n if (isStart) {\n // If this is our first move, use the x and y as last coords.\n return {\n node: ReactDOM.findDOMNode(draggable),\n deltaX: 0, deltaY: 0,\n lastX: x, lastY: y,\n x: x, y: y\n };\n } else {\n // Otherwise calculate proper values.\n return {\n node: ReactDOM.findDOMNode(draggable),\n deltaX: x - state.lastX, deltaY: y - state.lastY,\n lastX: state.lastX, lastY: state.lastY,\n x: x, y: y\n };\n }\n}\n\n// Create an data exposed by 's events\nexport function createDraggableData(draggable: Draggable, coreData: DraggableData): DraggableData {\n return {\n node: coreData.node,\n x: draggable.state.x + coreData.deltaX,\n y: draggable.state.y + coreData.deltaY,\n deltaX: coreData.deltaX,\n deltaY: coreData.deltaY,\n lastX: draggable.state.x,\n lastY: draggable.state.y\n };\n}\n\n// A lot faster than stringify/parse\nfunction cloneBounds(bounds: Bounds): Bounds {\n return {\n left: bounds.left,\n top: bounds.top,\n right: bounds.right,\n bottom: bounds.bottom\n };\n}\n\n\n\n// WEBPACK FOOTER //\n// ./lib/utils/positionFns.es6","// @flow\nimport React from 'react';\nimport PropTypes from 'prop-types';\nimport ReactDOM from 'react-dom';\nimport {matchesSelectorAndParentsTo, addEvent, removeEvent, addUserSelectStyles, getTouchIdentifier,\n removeUserSelectStyles, styleHacks} from './utils/domFns';\nimport {createCoreData, getControlPosition, snapToGrid} from './utils/positionFns';\nimport {dontSetMe} from './utils/shims';\nimport log from './utils/log';\n\nimport type {EventHandler} from './utils/types';\n\n// Simple abstraction for dragging events names.\nconst eventsFor = {\n touch: {\n start: 'touchstart',\n move: 'touchmove',\n stop: 'touchend'\n },\n mouse: {\n start: 'mousedown',\n move: 'mousemove',\n stop: 'mouseup'\n }\n};\n\n// Default to mouse events.\nlet dragEventFor = eventsFor.mouse;\n\ntype CoreState = {\n dragging: boolean,\n lastX: number,\n lastY: number,\n touchIdentifier: ?number\n};\n\n//\n// Define .\n//\n// is for advanced usage of . It maintains minimal internal state so it can\n// work well with libraries that require more control over the element.\n//\n\nexport default class DraggableCore extends React.Component {\n\n static displayName = 'DraggableCore';\n\n static propTypes = {\n /**\n * `allowAnyClick` allows dragging using any mouse button.\n * By default, we only accept the left button.\n *\n * Defaults to `false`.\n */\n allowAnyClick: PropTypes.bool,\n\n /**\n * `disabled`, if true, stops the from dragging. All handlers,\n * with the exception of `onMouseDown`, will not fire.\n */\n disabled: PropTypes.bool,\n\n /**\n * By default, we add 'user-select:none' attributes to the document body\n * to prevent ugly text selection during drag. If this is causing problems\n * for your app, set this to `false`.\n */\n enableUserSelectHack: PropTypes.bool,\n\n /**\n * `offsetParent`, if set, uses the passed DOM node to compute drag offsets\n * instead of using the parent node.\n */\n offsetParent: function(props, propName) {\n if (process.browser && props[propName] && props[propName].nodeType !== 1) {\n throw new Error('Draggable\\'s offsetParent must be a DOM Node.');\n }\n },\n\n /**\n * `grid` specifies the x and y that dragging should snap to.\n */\n grid: PropTypes.arrayOf(PropTypes.number),\n\n /**\n * `handle` specifies a selector to be used as the handle that initiates drag.\n *\n * Example:\n *\n * ```jsx\n * let App = React.createClass({\n * render: function () {\n * return (\n * \n *
\n *
Click me to drag
\n *
This is some other content
\n *
\n *
\n * );\n * }\n * });\n * ```\n */\n handle: PropTypes.string,\n\n /**\n * `cancel` specifies a selector to be used to prevent drag initialization.\n *\n * Example:\n *\n * ```jsx\n * let App = React.createClass({\n * render: function () {\n * return(\n * \n *
\n *
You can't drag from here
\n *
Dragging here works fine
\n *
\n *
\n * );\n * }\n * });\n * ```\n */\n cancel: PropTypes.string,\n\n /**\n * Called when dragging starts.\n * If this function returns the boolean false, dragging will be canceled.\n */\n onStart: PropTypes.func,\n\n /**\n * Called while dragging.\n * If this function returns the boolean false, dragging will be canceled.\n */\n onDrag: PropTypes.func,\n\n /**\n * Called when dragging stops.\n * If this function returns the boolean false, the drag will remain active.\n */\n onStop: PropTypes.func,\n\n /**\n * A workaround option which can be passed if onMouseDown needs to be accessed,\n * since it'll always be blocked (as there is internal use of onMouseDown)\n */\n onMouseDown: PropTypes.func,\n\n /**\n * These properties should be defined on the child, not here.\n */\n className: dontSetMe,\n style: dontSetMe,\n transform: dontSetMe\n };\n\n static defaultProps = {\n allowAnyClick: false, // by default only accept left click\n cancel: null,\n disabled: false,\n enableUserSelectHack: true,\n offsetParent: null,\n handle: null,\n grid: null,\n transform: null,\n onStart: function(){},\n onDrag: function(){},\n onStop: function(){},\n onMouseDown: function(){}\n };\n\n state: CoreState = {\n dragging: false,\n // Used while dragging to determine deltas.\n lastX: NaN, lastY: NaN,\n touchIdentifier: null\n };\n\n componentWillUnmount() {\n // Remove any leftover event handlers. Remove both touch and mouse handlers in case\n // some browser quirk caused a touch event to fire during a mouse move, or vice versa.\n const {ownerDocument} = ReactDOM.findDOMNode(this);\n removeEvent(ownerDocument, eventsFor.mouse.move, this.handleDrag);\n removeEvent(ownerDocument, eventsFor.touch.move, this.handleDrag);\n removeEvent(ownerDocument, eventsFor.mouse.stop, this.handleDragStop);\n removeEvent(ownerDocument, eventsFor.touch.stop, this.handleDragStop);\n if (this.props.enableUserSelectHack) removeUserSelectStyles(ownerDocument.body);\n }\n\n handleDragStart: EventHandler = (e) => {\n // Make it possible to attach event handlers on top of this one.\n this.props.onMouseDown(e);\n\n // Only accept left-clicks.\n if (!this.props.allowAnyClick && typeof e.button === 'number' && e.button !== 0) return false;\n\n // Get nodes. Be sure to grab relative document (could be iframed)\n const domNode = ReactDOM.findDOMNode(this);\n const {ownerDocument} = domNode;\n\n // Short circuit if handle or cancel prop was provided and selector doesn't match.\n if (this.props.disabled ||\n (!(e.target instanceof ownerDocument.defaultView.Node)) ||\n (this.props.handle && !matchesSelectorAndParentsTo(e.target, this.props.handle, domNode)) ||\n (this.props.cancel && matchesSelectorAndParentsTo(e.target, this.props.cancel, domNode))) {\n return;\n }\n\n // Set touch identifier in component state if this is a touch event. This allows us to\n // distinguish between individual touches on multitouch screens by identifying which\n // touchpoint was set to this element.\n const touchIdentifier = getTouchIdentifier(e);\n this.setState({touchIdentifier});\n\n // Get the current drag point from the event. This is used as the offset.\n const position = getControlPosition(e, touchIdentifier, this);\n if (position == null) return; // not possible but satisfies flow\n const {x, y} = position;\n\n // Create an event object with all the data parents need to make a decision here.\n const coreEvent = createCoreData(this, x, y);\n\n log('DraggableCore: handleDragStart: %j', coreEvent);\n\n // Call event handler. If it returns explicit false, cancel.\n log('calling', this.props.onStart);\n const shouldUpdate = this.props.onStart(e, coreEvent);\n if (shouldUpdate === false) return;\n\n // Add a style to the body to disable user-select. This prevents text from\n // being selected all over the page.\n if (this.props.enableUserSelectHack) addUserSelectStyles(ownerDocument.body);\n\n // Initiate dragging. Set the current x and y as offsets\n // so we know how much we've moved during the drag. This allows us\n // to drag elements around even if they have been moved, without issue.\n this.setState({\n dragging: true,\n\n lastX: x,\n lastY: y\n });\n\n // Add events to the document directly so we catch when the user's mouse/touch moves outside of\n // this element. We use different events depending on whether or not we have detected that this\n // is a touch-capable device.\n addEvent(ownerDocument, dragEventFor.move, this.handleDrag);\n addEvent(ownerDocument, dragEventFor.stop, this.handleDragStop);\n };\n\n handleDrag: EventHandler = (e) => {\n\n // Prevent scrolling on mobile devices, like ipad/iphone.\n if (e.type === 'touchmove') e.preventDefault();\n\n // Get the current drag point from the event. This is used as the offset.\n const position = getControlPosition(e, this.state.touchIdentifier, this);\n if (position == null) return;\n let {x, y} = position;\n\n // Snap to grid if prop has been provided\n if (Array.isArray(this.props.grid)) {\n let deltaX = x - this.state.lastX, deltaY = y - this.state.lastY;\n [deltaX, deltaY] = snapToGrid(this.props.grid, deltaX, deltaY);\n if (!deltaX && !deltaY) return; // skip useless drag\n x = this.state.lastX + deltaX, y = this.state.lastY + deltaY;\n }\n\n const coreEvent = createCoreData(this, x, y);\n\n log('DraggableCore: handleDrag: %j', coreEvent);\n\n // Call event handler. If it returns explicit false, trigger end.\n const shouldUpdate = this.props.onDrag(e, coreEvent);\n if (shouldUpdate === false) {\n try {\n // $FlowIgnore\n this.handleDragStop(new MouseEvent('mouseup'));\n } catch (err) {\n // Old browsers\n const event = ((document.createEvent('MouseEvents'): any): MouseTouchEvent);\n // I see why this insanity was deprecated\n // $FlowIgnore\n event.initMouseEvent('mouseup', true, true, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);\n this.handleDragStop(event);\n }\n return;\n }\n\n this.setState({\n lastX: x,\n lastY: y\n });\n };\n\n handleDragStop: EventHandler = (e) => {\n if (!this.state.dragging) return;\n\n const position = getControlPosition(e, this.state.touchIdentifier, this);\n if (position == null) return;\n const {x, y} = position;\n const coreEvent = createCoreData(this, x, y);\n const {ownerDocument} = ReactDOM.findDOMNode(this);\n\n // Remove user-select hack\n if (this.props.enableUserSelectHack) removeUserSelectStyles(ownerDocument.body);\n\n log('DraggableCore: handleDragStop: %j', coreEvent);\n\n // Reset the el.\n this.setState({\n dragging: false,\n lastX: NaN,\n lastY: NaN\n });\n\n // Call event handler\n this.props.onStop(e, coreEvent);\n\n // Remove event handlers\n log('DraggableCore: Removing handlers');\n removeEvent(ownerDocument, dragEventFor.move, this.handleDrag);\n removeEvent(ownerDocument, dragEventFor.stop, this.handleDragStop);\n };\n\n onMouseDown: EventHandler = (e) => {\n dragEventFor = eventsFor.mouse; // on touchscreen laptops we could switch back to mouse\n\n return this.handleDragStart(e);\n };\n\n onMouseUp: EventHandler = (e) => {\n dragEventFor = eventsFor.mouse;\n\n return this.handleDragStop(e);\n };\n\n // Same as onMouseDown (start drag), but now consider this a touch device.\n onTouchStart: EventHandler = (e) => {\n // We're on a touch device now, so change the event handlers\n dragEventFor = eventsFor.touch;\n\n return this.handleDragStart(e);\n };\n\n onTouchEnd: EventHandler = (e) => {\n // We're on a touch device now, so change the event handlers\n dragEventFor = eventsFor.touch;\n\n return this.handleDragStop(e);\n };\n\n render(): React.Element {\n // Reuse the child provided\n // This makes it flexible to use whatever element is wanted (div, ul, etc)\n return React.cloneElement(React.Children.only(this.props.children), {\n style: styleHacks(this.props.children.props.style),\n\n // Note: mouseMove handler is attached to document so it will still function\n // when the user drags quickly and leaves the bounds of the element.\n onMouseDown: this.onMouseDown,\n onTouchStart: this.onTouchStart,\n onMouseUp: this.onMouseUp,\n onTouchEnd: this.onTouchEnd\n });\n }\n}\n\n\n\n// WEBPACK FOOTER //\n// ./lib/DraggableCore.es6","// shim for using process in browser\nvar process = module.exports = {};\n\n// cached from whatever global is present so that test runners that stub it\n// don't break things. But we need to wrap it in a try catch in case it is\n// wrapped in strict mode code which doesn't define any globals. It's inside a\n// function because try/catches deoptimize in certain engines.\n\nvar cachedSetTimeout;\nvar cachedClearTimeout;\n\nfunction defaultSetTimout() {\n throw new Error('setTimeout has not been defined');\n}\nfunction defaultClearTimeout () {\n throw new Error('clearTimeout has not been defined');\n}\n(function () {\n try {\n if (typeof setTimeout === 'function') {\n cachedSetTimeout = setTimeout;\n } else {\n cachedSetTimeout = defaultSetTimout;\n }\n } catch (e) {\n cachedSetTimeout = defaultSetTimout;\n }\n try {\n if (typeof clearTimeout === 'function') {\n cachedClearTimeout = clearTimeout;\n } else {\n cachedClearTimeout = defaultClearTimeout;\n }\n } catch (e) {\n cachedClearTimeout = defaultClearTimeout;\n }\n} ())\nfunction runTimeout(fun) {\n if (cachedSetTimeout === setTimeout) {\n //normal enviroments in sane situations\n return setTimeout(fun, 0);\n }\n // if setTimeout wasn't available but was latter defined\n if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {\n cachedSetTimeout = setTimeout;\n return setTimeout(fun, 0);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedSetTimeout(fun, 0);\n } catch(e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedSetTimeout.call(null, fun, 0);\n } catch(e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error\n return cachedSetTimeout.call(this, fun, 0);\n }\n }\n\n\n}\nfunction runClearTimeout(marker) {\n if (cachedClearTimeout === clearTimeout) {\n //normal enviroments in sane situations\n return clearTimeout(marker);\n }\n // if clearTimeout wasn't available but was latter defined\n if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {\n cachedClearTimeout = clearTimeout;\n return clearTimeout(marker);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedClearTimeout(marker);\n } catch (e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedClearTimeout.call(null, marker);\n } catch (e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.\n // Some versions of I.E. have different rules for clearTimeout vs setTimeout\n return cachedClearTimeout.call(this, marker);\n }\n }\n\n\n\n}\nvar queue = [];\nvar draining = false;\nvar currentQueue;\nvar queueIndex = -1;\n\nfunction cleanUpNextTick() {\n if (!draining || !currentQueue) {\n return;\n }\n draining = false;\n if (currentQueue.length) {\n queue = currentQueue.concat(queue);\n } else {\n queueIndex = -1;\n }\n if (queue.length) {\n drainQueue();\n }\n}\n\nfunction drainQueue() {\n if (draining) {\n return;\n }\n var timeout = runTimeout(cleanUpNextTick);\n draining = true;\n\n var len = queue.length;\n while(len) {\n currentQueue = queue;\n queue = [];\n while (++queueIndex < len) {\n if (currentQueue) {\n currentQueue[queueIndex].run();\n }\n }\n queueIndex = -1;\n len = queue.length;\n }\n currentQueue = null;\n draining = false;\n runClearTimeout(timeout);\n}\n\nprocess.nextTick = function (fun) {\n var args = new Array(arguments.length - 1);\n if (arguments.length > 1) {\n for (var i = 1; i < arguments.length; i++) {\n args[i - 1] = arguments[i];\n }\n }\n queue.push(new Item(fun, args));\n if (queue.length === 1 && !draining) {\n runTimeout(drainQueue);\n }\n};\n\n// v8 likes predictible objects\nfunction Item(fun, array) {\n this.fun = fun;\n this.array = array;\n}\nItem.prototype.run = function () {\n this.fun.apply(null, this.array);\n};\nprocess.title = 'browser';\nprocess.browser = true;\nprocess.env = {};\nprocess.argv = [];\nprocess.version = ''; // empty string to avoid regexp issues\nprocess.versions = {};\n\nfunction noop() {}\n\nprocess.on = noop;\nprocess.addListener = noop;\nprocess.once = noop;\nprocess.off = noop;\nprocess.removeListener = noop;\nprocess.removeAllListeners = noop;\nprocess.emit = noop;\n\nprocess.binding = function (name) {\n throw new Error('process.binding is not supported');\n};\n\nprocess.cwd = function () { return '/' };\nprocess.chdir = function (dir) {\n throw new Error('process.chdir is not supported');\n};\nprocess.umask = function() { return 0; };\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/process/browser.js\n// module id = 18\n// module chunks = 0","// @flow\n/*eslint no-console:0*/\nexport default function log(...args: any) {\n if (process.env.DRAGGABLE_DEBUG) console.log(...args);\n}\n\n\n\n// WEBPACK FOOTER //\n// ./lib/utils/log.es6"],"sourceRoot":""}